Showing posts with label strategies. Show all posts
Showing posts with label strategies. Show all posts

Wednesday, November 6, 2013

Nano Day #6

So, I see lots of you all climbing into the five-digit word counts, or getting close, which is totally awesome. But, if you're not, don't despair. All is not lost. Only day six of November is concluding. Not even the first week is over yet. If you've fallen behind, you can still catch up.

Firstly, make sure you've read 13 quick tips when you’re starting your novel at the Tumblog. Next, try some of these things:

  • Try word sprints. Nano has an official Twitter for word sprints. Also, heck out TheWritersHelpers' Nano blog, because they hold word wars.
  • Set smaller goals. If you're only making 200 words a day, try aiming for fifty words every half hour. Then take a half-hour break. Then come back. Sometimes the "end of the day" deadline gives us too much room to stretch out our legs. Setting several more smaller deadlines might help.
  • Make sure you're not stuck. Sometimes writing becomes difficult when we haven't planned for what's coming. Simply planning out the next few steps often helps this problem.
  • Do something active right before writing. Take a walk or a jog around the block, down the street, or get up and dance to What Does the Fox Say. Your brain activity increases, which is good for thinking.
  • Write with a friend. Sometimes all we need for a morale boost is simply to have someone hold us accountable. Every half hour of writing, bug each other, whether through some sort of messaging or in person.

November still has many long days left, so don't panic!

How is everyone doing?

Monday, July 8, 2013

The Revising Process

So, I've begun the arduous task of revising book two. It's already been more of a trial than revising book one. It's a fat manuscript at about 130,000 words, which is about 20k more than the first book, maybe 10-15k more than the third. I was so determined to beat the "second book syndrome" that I finished the last word, looked at the word count, and went, "Oops."

Of course, more words =/= a better book, it's just that book two has a lot of feelings.

Anyway, a lot of what I've done so far is clip unnecessary words and phrases, and also passages between characters that don't carry their weight (as in further plot or character development). Often, that means striking out some of my favorite lines. Waaah. It's so hard.

But I've also added a whole new scene after Victoria and I workshopped a couple of characters and discovered new things about their pasts. This really changed their dynamic, and while I'm adding clincher details to other characters, I ended up adding another (albeit small) chapter altogether. I reeeally don't want to push the word count (130k is about the size of "The City of Bones") since it makes the paperback more expensive, but necessary scenes are necessary.

The strangest thing about it is that, after I finish revising a chapter, I'm already looking forward to going back and editing it again, mainly because I don't feel confident about what I've left behind, like I can still make it better.

Well, I guess it's not so strange.

It sort of happens with every revision I do, but this has been the hardest book so far to revise. I spent eight straight hours revising yesterday, and on top of the previous couple of days I spent revising, I'm only on chapter nine. Ugh. Though, chapter nine is a reeeeally good chapter, I won't lie.

A thing that helps though is that I've endured the revising process many, many times, and the practice helps me identify problems better and how to fix them. It's also helped to develop my writing. Revising teaches writers what's working and what's not working, which is why it's so important to take it seriously.

It's also important to treat writing and revising as two separate things, even if they're tied together. It's like work versus school -- one puts the words down, the other teaches what the words do. It's best not to do your schoolwork at work, but sometimes, you just gotta, and that's okay too. Just make sure that the schoolwork doesn't interfere with productivity.

Book two is now 31 chapters, and, with the addition of a new chapter, that technically puts me on 10. That means I'm a third of the way through. Not bad in three days, I guess. But if I have to have another six days of eight hours, I may, well, cry.

Here are my tips on how to get into revising:

  1. Take care of primary needs. This means I’ve eaten, because food in my belly keeps my energy up and focused, and whenever my thinking power starts to wane, I know I need to eat again and I do so as soon as I can. Anything else I might need (such as tissues or snacks) I make sure is within arm’s reach of me.
  2. Take care of ritual needs. For me, this means I go through my dashboard first, make my tea, detox for a bit, do some blog work and cross a few to-do’s off my list, perhaps go for a walk, and then begin rereading where I last left off. A set pattern that I follow makes it easier for me to get into working mode.
  3. Listen to a few songs that pump me up. Upbeat songs get my creative powers focused, but the key is that I can’t be scrolling Tumblr or reading something else simultaneously. I have to listen to a few songs, let myself think only about my story, and become fully immersed and invested. This helps create a driving need to work on it.
  4. Revise in solitude. When I write, I write to music. When I revise, it’s more like library time. I need to be able to hear my story without the music, to see it clearly and without any influence that music gives. If I don’t have absolute quiet, I keep my headphones on to block out noise. If my street’s particularly noisy, I have rain, or white noise to block out distracting noise.
  5. Seven minutes of uninterrupted focus. The first few minutes are agonizing, torturous, and I writhe and resist and only by the sheer force of will am I able to press on. But after those first few minutes, I completely switch on and go with great speed.

Revising can be fun, but it's work. If you start to burn yourself out, take a break. I prefer to do all my revising at once so that the whole book is still clear in my brain, which means I can edit something in chapter 10 and go back into chapter three to fix something tied to it. But, if I feel I'm losing too many sanity points, I'll take a day to unwind. The work will still be there when I come back.

Saturday, May 25, 2013

Battling Clichés

What’s wrong with prophecies in a fantasy novel? Specially with the Chosen One. I have it by accident, but it’s kind of different. I think if it’s justified and well done it can work, what do you think? Any advice on writing it and being original? P.S.: I CAN’T delete it, it is really important. Thank you so much!

Taken from TVTropes.org on the archetype “The Chosen One”:

“The ultimate victim (or beneficiary) of Because Destiny Says So. The oldest and most common Super Hero Origin. The easiest way to turn an Ordinary High School Student into the only thing preventing The End of the World as We Know It. Take it for granted that they are the Only One.”

The examples listed above are all tropes in The Chosen One archetype that have been done so many times that their classic definition is a widely recognized cliché. That’s what you want to avoid when it comes to using The Chosen One as a plot device.

When people say not to use the “prophecy” in a fantasy novel, it’s usually because it’s been done to death, and also because it’s used as an unquestionable catalyst to put the story in motion. Oftentimes, instead of components coming together synergistically to create the story, The Prophecy can be used as a cop-out, a “greater power” that cannot be questioned, which propels the story just because.

So, if the answer to the big question of, “Why this character?” is simply, “Because,” that can frustrate readers.

However, this doesn’t mean you need to avoid The Prophecy and The Chosen One at all costs. Classic tropes can be used, there’s nothing wrong with that. Even the dystopia subgenre, only a fairly recently recognized subgenre (although it’s existed for much longer), already has its common set of tropes and clichés.

The trick is to take the trope and do something other than the cliché. If you’ve read widely enough, you know how authors tend to utilize the aforementioned, and you can discern what worked for the story and what didn’t. Take what you know and apply it to your story, do something that you haven’t read yet with The Chosen One, something that hasn’t been done.

Make it fresh, original, twist it, do something different and unexpected.

Sometimes this’ll take a lot of thought and planning. Sometimes you’ll have to pull components from other stories, other genres even (crossing genres is always an awesome way to break out of the typical clichés). Combine different elements and then ask yourself if the story is weighing too much on the cliché.

A trick I use is to write up a summary that would go on the back cover (or the query), and then I can more objectively see what this story might look like to someone else so I can ask myself:

  • Does this read like too many other back covers?
  • What makes this story unique?
  • What stands out?
  • If it’s lacking pizzazz, how can I change things up?
  • If there are clichés, what can I do to drop-kick some originality into them?

The most important thing in the end is that you write the story that you want to write, because that’s what will keep you writing. Don’t write what people want you to write about, and don’t let people tell you what you shouldn’t write, because plenty of writing advice tells you just that. You’re in charge of your own story, so if your story hinges on The Prophecy and The Chosen One, then work the heck out of it.


(cross-posted from KSW on Tumblr)

Wednesday, May 15, 2013

Additional Tips on Writing Characters of Color

The lovely mod of WriteWorld composed a post with A Few Tips and Resources for Writing POC Characters, which has some fantastic points and links that everyone should check out. It’s the perfect start for all writers who don’t know where to begin.

Since I’ve been engaged in this process for quite a while and inundated myself in research, here’s a few things I cross off my list as I research:

  • Know the history of the particular country or region in question. If you write fantasy, white monocultures are highly unlikely, which is why it’s important to understand why having a basic grasp of non-Eurocentric college level history is so important. If college courses are unlikely for you, don’t despair and read On Doing Research. This will give you a strong foundation for everything else you’re going to research.
  • Speaking of the myth of monoculture, understand that Influence Bleeds Over. Culture is not defined by borders, and in regards to the history of man, borders are only a fairly recent development and not always recognized.
  • Read How to Interview People and talk to real people about their real experiences.
  • Make sure you don’t discount the importance of names.
  • Describing Skin Colors is more than just describing what kind of desserts you like to eat.
  • Don’t wonder “Is this how an Asian person speaks English?” because you’re probably wrong. Instead, understand how someone adapts to English when it’s not their mother tongue and look at Language for those writing ESL characters.
  • Google Maps is an easy way to get a vague concept of how other places in the world might look, but I’ve found that searching Tumblr tags of various cities will get you a more in-depth, personal visual story where people who are familiar with the area post their own pictures.
  • It’s important to break out of what you’re culturally used to. Such things as daily showers and a hot water heater that’s constantly working is fairly odd, even in other first world countries. This helps with gaining perspective.
  • Be careful what you read. Sources may be biased, exaggerated, or ill-informed. If you read “Memoirs of a Geisha” to get an idea of what a Geisha’s life was like, you might not know about the controversy around it.
  • Researching clincher details like regional diets and clothing also helped me get a better grasp of resources, skills, trades, indigenous plants and animals, religious practices, and so forth. Some Tumblr blogs are specifically dedicated to such things.
  • Despite whatever predispositions or beliefs you might have before you begin your research, the best thing you can do is wipe all of that away. Keep open-minded. Be fair to yourself and what you’re researching. It’s scary, as unknown territory tends to be, but let yourself be excited: you’re about to learn a whole bunch of awesome things that you’re going to want to tell all your readers about.

Research is part of writing. Cheat your research and you cheat your story. Don’t throw in a character of color because people “expect” it these days. Don’t create a character who’s skin is darker, but their culture is American, and give them an ethnic name and then say that’s good enough. It’s not. Writers have a responsibility to write their characters as accurately as possible, and as the almighty C said:
Try to write without pity or condescension or idealism in your heart. This is a sure way to mess up writing any character, but most especially a character based on a real group of people who are culturally different from you.

(cross-posted from KSW on Tumblr)

Sunday, September 23, 2012

Make Your Reader Hold Their Breath

From this post, number two reads like this:

When your character trips and stumbles and stops to question themselves, the readers will hold their breath.

So, you’ve got your story arc (or something that remotely resembles some sort of an albeit questionable arc). Maybe you’ve outlined, maybe you’ve jotted down some rough notes, maybe you’ve got the whole damn detailed and coherent synopsis, or maybe it’s all still stewing in your head. Whatever the case may be, cool. This is a good step.

What about your character arc?

First of all, what is a character arc? It runs in tandem with your rising action, and it’s also referred to as character growth/change. Whatever your character is missing in the opening, they obtain it by the end. Your character at the beginning of the story will not be the same character by the climax of your story. This is good. Static characters that are impervious to change won’t resonate with your reader.

Maybe this sounds a bit daunting, but don’t worry: characters tend to take on lives of their own. As soon as you drop them in the story, your character should come alive. Don’t try to control them. They’ll resist. And if they do, let them. They’re real people, and I know this sounds hippie-ish, but treat your characters like real people. If you’re having trouble caring about them, then stop and remember that they’re real people. Make sure you understand their conflicts, their desires, and how these things will be revved up by your story arc.

But the journey from the beginning to the end can’t be easy-peasy. If resolutions and answers are coming to your character without any form of trial or struggles, rethink the story arc. You’re not challenging your character.

How does someone challenge their character?

Bad example:

Cindy wanted a candy cane off the tree. So, she reached up and grabbed a candy cane.

Good example:

Cindy wanted a candy cane off the tree. Pools of lava bubbled at her feet, and she had no shoes. A bottomless mote with a ravenous alligator encircled the tree, and she didn’t know how to swim. The presents were actually bombs in disguise, and she could make out the sound of ticking. She crumbled to her knees and stared at her plastic-wrapped goal, gleaming against the pine needles.

Replace Cindy with your character, replace the pools of lava and the alligator and the bombs with trials, and the candy cane with your character’s goal. Challenge your character. Bring them to the very edge of their abilities and make them teeter and sweat and hesitate.

The despair, the questioning of oneself, the doubt, it’s all part of the growing process. “I’m scared, I don’t know if I can do this” makes the reader think “Try, just try, come on and become awesome.” When a character has worked so hard, earning our respect (in one way or another, no matter how simple or twisted), and they fall, the reader urges that character to get back up and come out wiser and stronger. The reader wants the character to be challenged and to earn their goal, and every trip and stumble along the way is part of that process. And when you come to one of these moments, don’t cheat your character or the reader.

Bad example:

Cindy crumbled to her knees and stared at her plastic-wrapped goal. It was hopeless. Oh, but wait, she had learned how to make a hang glider out of twigs and palm fronds, so she set to work and flew over the traps and plucked the candy cane from the tree.

Good example:

Cindy walked the entire perimeter four times. Her feet burned from the scalding rock. The air was thin in her lungs. She pulled at her hair and stole glances of the path back home. It was hopeless. She couldn’t do this on her own. Maybe the candy cane wasn’t meant for her at all, and maybe the mocking of the kids who had doubted her would wear off after some time. After all, there was nothing she could do.

Unless…

This adds to the relatable human element of a character, and it’s in these moments that we see the character arc shine through. Even if your main character is the antagonist, readers need that connectable human element – it will make a fan out of your readers, make them bite their nails and turn the page to find out what happens next.

(Also, find part one here!)



Saturday, September 1, 2012

10 Ways to Hit Your Reader In the Gut


One of the strongest bonds that link us to our favorite stories is the emotional tie, or books that sink a fist right into our guts. If ever you’ve found a book that you couldn’t let go of after the last page, chances are, the author successfully punched you in the spleen. If you’ve ever wondered how to do just that, here are some of my favorite methods:

  1. Make your reader root for your main character(s). Make your character stretch out their arm toward their goal, as far as they can to reach, until their fingertips barely brush it. Make your character want something so much that your reader wants it, too.
  2. When your character trips and stumbles and stops to question themselves, the readers will hold their breath.
  3.  Push your character to their very limit, and then a little further.
  4.  When your character hits the bottom, they should scrape themselves back together and get back up. Give readers a reason to believe in your character.
  5.  If your character is challenging your plot, your plot should challenge your character.
  6.  Leave a trail of intrigue, of questions, of “what if?” and “what next?”
  7.  If a character loses something (a battle, an important memento, part of themselves), they must eventually gain something in equal exchange, whether for good or bad.
  8.  Raise the stakes. Then raise them higher.
  9.  Don’t feel pressured to kill a character (especially simply to generate emotional appeal). A character death should serve the plot, not the shock factor. Like anything else in your story, only do it if it must be done and there’s no other way around it.
  10.  What’s the worst that can happen? Make it happen. Just make sure that the reader never loses hope.

Friday, August 17, 2012

A Tip About Description


Question: How do I know if I’m over- or under-describing a scene?

The trick I use is this: write as if describing a memory. Think about an event that took place in your recent past. Certain details stand out, like the temperature of the air, or the reflective light of the moon off the water, or how a certain object or person felt against your hand.

To go even deeper, maybe the aroma of the barbecue permeated so strongly that you could taste it and the walls of your mouth prickled with saliva. You might not remember what you were wearing, the exact temperature, the wind direction, what the barbecue looked like, or even who was grilling.

Maybe, the moment your tires lost traction on the asphalt, you remember the spike of adrenaline like electricity through each of your veins. You might not remember how the moment of impact jarred your body, or when the glass shattered, or what direction your car skidded in.

I never remember every single detail of a memory, but my brain fills out the rest with unimportant ambiguous shapes. Your reader will as well. It’s important to guide your reader and not control them. If you look at a professional or classical painting, certain things will catch your attention first, as intended by the artist’s composition. The rest of the painting bleeds out from the focal point, leading the eye of the viewer in a dance across the canvas.

The little details, crisp and unchallenged by overt competing description, are the focal points in the pictures that you paint with words. Guide the eyes of your reader in a dance across your world.

Tuesday, August 14, 2012

The word count of your manuscript

--matters a lot. But at the same time, it doesn't mean anything.

I've planned many books and written many outlines, and I've come to write my outlines in such a way that I orient the whole thing around predicting a word count. For me, this is normal. I tend to ram my shoulder up against the wall of recommended word counts for young adult, which is usually 70,000-100,000 words for a single manuscript (and of course there are those who break those rules and get away with it, but debut 130,000 words like City of Bones are few).

The word count, of course, can be thrown out the window if your PACING is phenomenal. If you've trimmed all the fat and you've written a true commercial page-turner, then 130,000 words means nothing.

Well, that's what I've been told, but let's be honest: a word count in a query to a literary agent is like judging a face before you meet the person. Querying a 100,000 young adult manuscript written by an unpublished author is a daunting task -- and I've done it a few times, so I know. It comes with a stigma.

"Does this author know how to pace or is there a lot of unnecessary narrative in here?"

"Am I going to take the risk and look into it, or should I look at the next query with a similar premise and a more modest word count?"

"How difficult will this be to sell to a publisher?"

Because a larger word count is more expensive, which naturally means they're more difficult to sell.

Orienting my outline so I can predict a word count is absolutely necessary for me. This helps me avoid a more arduous task when I've finished the last word on the final page: finding out my word count is way too big and having to find scenes and parts to chop off. It hurts. I cry and sweat and lay face-down, flat on the floor in a dark corner until I grow mushrooms.

I don't even like mushrooms.

If you haven't learned the language of word counts and you plan to one day seek publication, then you should familiarize yourself with it early on. This means if you say, "I finished a chapter!" and I ask you, "How many words?" you can't say, "Oh, I don't know, but it's seven pages."

Pages mean nothing. I don't know how you're formatting your pages, if you write with thin slivers for indents or extra paragraph spaces or comic sans (and I don't want to know if you're writing in comic sans).

Managing your word count may make your phalanges twitch in displeasure, but as someone who took a 166,000 word manuscript and shrunk it to 106,000, only to make it worse, I believe the minor pain is worth it. To me, it's like guiding a bonsai tree as it grows, caring for and nurturing it day-by-day, instead of letting it expand chaotically and then chopping off unnecessary limbs after.

The key, of course, is finding out what works best for you.

Wednesday, August 1, 2012

Do You Have Trouble With Your Titles?


A title is one of the first chances you have to intrigue a reader – as well as a potential agent or publisher. An alluring title could make the difference between reaching the hands of a literary agent or sitting in the slush pile for another few months.

For me, a book cover is what catches my eye first (I won’t lie, especially if it’s a shiny book cover), but an evocative title is what makes me actually pick a book up. Here are some of my personal favorites off the top of my head:

The Forest of Hands and Teeth
City of Bones
The Looking Glass Wars
Hush, Hush
13 Reasons Why
The Girl of Fire and Thorns
The Unbecoming of Mara Dyer
Under the Never Sky
Jessica's Guide to Dating on the Dark Side
Some Girls Are
Stolen
Shiver
Possession (paired with the cover was incredibly brilliant)
Need
Boneshaker

Each of the aforementioned either convinced me to pick the book up instantly, or remained imprinted in my brain so that I remembered the title and sought it out later.

So how the heck do you create a title like that?

I start thinking of a title as soon as I’ve solidified the premise of my manuscript, and I begin smashing words together after I’ve jotted a rough outline. I do this because, as I write, the title evolves with my writing (often dramatically, since I rarely find a winner within the first few tries). If I have some sort of rough idea to start, then I have something to work with as I go along, and then I don’t reach the end of a manuscript and think, “…..How do title?”

Start with anything but “untitled”. Don’t cheat yourself out of the chance to get your first words or ideas down, just like with anything you write. Slap words onto paper or a document, even if you cringe and writhe in agony. Getting over this initial hump will help you tremendously, and as you oh-so contentedly go on about writing (if only it were that easy), give yourself opportunities at certain points to rethink your title with these questions:

Does it give hint to what the story is about?

Does it sound like how my story is written?

Does it give a sense of atmosphere?

Does it create a question in which a potential reader will need to answer?

For example, one of my most favorite titles is “The Forest of Hands and Teeth”. This was a book I did not pick up right away, but I couldn’t shake the title out of my brain and ended up reading it a couple years later (yes, a couple YEARS later). This title is amazing in that it inspires imagery, atmosphere, and mood all in six words. It makes us readers ask, “What IS the forest of hands and teeth and why don’t I know about it? What goes on in there and how do the people survive it?”

If horror or dystopian isn’t your cup of soy, then how about “The Unbecoming of Mara Dyer”? I wanted to know who Mara was, and I wanted to know what had happened to her, and what was happening to her. I had the sense of a character unraveling, and I needed to know why. I picked this one up almost right away.

When I think up a title, I don’t stop reimagining it until I’m satisfied long after I settled on it. Epiphanies hit me and I’ll think “I’ve got it this time!” – but then the next day my palm hits my forehead and I’m like, “What was I high on?”

Also, do your title thinking in your best thinking times. For me, it’s while driving and, er…in the shower. Don’t judge me. It’s at these moments that my brain is distracted just enough that I’m not trying too hard to think, and ideas have the most freedom to wriggle into my brain.

If you’re frustrated, or if nothing’s happening as you try to structure your title, you’re thinking much too hard. Loosen up, go for a walk, listen to music, vacuum the house, brush all your cats. Distract yourself. Keep yourself from thinking too hard. Magic often happens when you least expect it.

Tuesday, July 10, 2012

Strategies to Create Believable Characters (with illustrations -- kinda)

Recently I’ve noticed a lot of questions regarding how to build a believable character. It’s easy to look up the fundamental equation:

Name + Appearance + Background + Strengths + Weaknesses + Desire(s) + Conflicts = Character

More or less.

But we’re not creating a product of a calculation: we’re creating a person. As predictable as some scientists might say people are, there’s one wild tangent that equations can’t provide for – change. If your story flourishes the way it should, your character will come out the other end different, whether they grow or shrink or become enlightened or crumble. It can be either progressive or regressive, but your character will represent and embody every event that occurs in those pages that you write.

To get there, however, you must know who your character is from the very beginning, page one, first word.

As an example, let’s use Jason.

This is Jason. He’s sixteen (almost seventeen), a Virgo, a native of Pittsburgh (a much different Pittsburgh than we know today), and he’s a character in a story of mine that I wrote when I was sixteen (and then rewrote at nineteen, and am presently rewriting again at twenty-four). I know this guy so well that I could slap him clear across the face and then feel his own shock of adrenaline (he’s never had a girl slap him either, so that would be mildly startling).

His appearance changes throughout the books, but for the most part, he looks like this:

His main driving force is answers. He hates not having an answer to something, the way someone with mild OCD must check and double-check locks or stove knobs, etc. (Actually, he also does have OCD ritual tendencies.)

 
He’s slender, lanky, awkward with his body, and in a cast that includes several supernaturally strong characters, he’s pretty much flabby.


He’s lived in the same house with his single well-to-do mother in the same bubble of a borough all his life.


He’s extremely acute, strong in the subjects of history and politics and military strategies, and he’s like one of those scientists who would tell you that people are predictable. He understands facts, not emotions, so don’t expect him to understand feelings.

So, there’s Jason.

Be quiet, Jason. The adults are speaking now.

Anyway. Is this really enough to make a character? It’s a good start, but it’s only a start. This guy is so complex, which is why he’s up there scowling at me.

Next, we need layers. We need to flesh him out. It’s important that, if someone asks particular questions of your character, you know the answer. I like to choose particularly fun questions:

What pisses off your character most? How does your character take out his or her anger? Eating? Shopping? Ranting at anything within a span of ten feet? Fifty feet? The moon?

What’s your character’s living situation? Does your character live with their parents? Siblings? Pets? Does your character like their parents, siblings, pets? Does your character’s parents, siblings, pets like your character?

What’s your character like behind the wheel? (Even if your character is in a fantasy world without cars, the way someone drives and the car they might drive says A LOT about them.)

If your character had a blog, Pinterest, Tumblr, etc., what sort of crap would they post or pin or reblog? (No, really, THIS IS CRUCIAL.)

If you open up your character’s wardrobe, what would you find? Is it organized? Is it in disarray? What sorts of colors and textures do you see?



Thinking of these things before you start writing will help add that third dimension to your character, but if you’ve read anywhere on the internet about writing, or if you’ve taken a class, you know already to SHOW these things, and not TELL them. This is a difficult technique, and it’ll take practice to do it naturally and make it effortless.

Instead of saying “Jason was angry”, I might show it in one of these ways:
  • When he’s upset, he tends to haul it inside and sulk far away from people. He doesn’t know how to deal with his own emotions either, and at sixteen, even if he denies it, he’s got plenty emotions to deal with.
  • He might lash out with words and not think about the aftershocks, or the aftershock’s aftershocks. He might be intelligent, but he sucks in social situations.
  • If I were to write in his perspective, I show “I was angry” by having him mentally rant about whatever pissed him off, and his rants would be particularly scathing.
  • He might appear wound up tight – fists, a clenched jaw, tightness around the eyes, a twitch in his eyebrow, and a really red face. I mean like PURPLE. (For additional suggestions, check out this awesome body language chart via this awesome blog.)

I regret nothing.

So, start thinking about your characters all the time. When you’re caught in a conundrum, like another car cutting you off on the road and then slamming on their brakes, how would your characters react? (This also might be beneficial because it’ll keep you from raging and seeking revenge on said driver – which is not something I do, of course, no, never.) When you’re at the grocery store and you’re trying to decide between butter and omg-I-can’t-believe-it’s-not-butter or whatever it is, think about what your characters would do. And then stand there for hours, so that one of the employees comes up behind you and says, “…..It’s not that tough.” And then you can think of what your characters would do in that situation as well.

If you’re thinking about your characters all the time, if you’re talking to your friends about these characters like they’re real people, you’re doing it right.

If your characters are talking to you and someone refers to your character as a “character” and you get pissed off and say, “They’re real people, okay? And they have a name,” then you’re doing it best.

I’m serious.

In order to sink your fingers into the lives of your characters, they’re going to sink their fingers into your life as well.

Now where did he go? I think he’s off to sulk. I’ll go find him and give him a noogie.
Some tips:
  • Balance. Between strengths and weaknesses, there must be an even balance to make a character intriguing. Jason has Sherlockian tendencies in that he’s able to put things together to find answers, and he’s especially intelligent with strategy. To counter that, emotions, especially the type that fluctuate, often elude him. He’s also physically weak, has a bit of a temper, addictive habits, is a social reject, awkward with weapons, and cannot function without structure.
  • Character voice. Colloquialisms. Personal dictionary. Your character will speak like him or herself, not like any other character. As I’ve mentioned in the past, I can tell the difference between identical twins because of the way they talk, and also with—
  • Gestures, mannerisms, ticks, or the way the character holds him or herself. Not every character will roll their eyes or slap their palm to their faces or do a pee dance when they’re trying to hold it in.
  • Your characters might surprise you. I’m an outliner, and I often know my characters well enough that I can plan for most of their choices. Sometimes, they take me off guard and change their minds. If this happens, let it happen. It’s organic. It’s your character talking to you and saying “STFU, I’m taking over now.” So let them.
  • What else can you think of?