This possible series will
expand upon this post, where I had slapped down some ideas to consider in
regards to hitting your reader in the gut.
Number one reads like this:
- Make your reader root for your main character(s). Make your character stretch out their arm toward their goal, as far as they can to reach, until their fingertips barely brush it. Make your character want something so much that your reader wants it, too.
Now, this is a lot to unload, but
easy to grasp. First of all, if you’re having trouble getting your character
motivated to make the steps forward that you need in order to continue as you’ve
planned, then this might be one of your problems: your character is without a
goal.
That’s not good, but relatively an
easy fix.
First of all, your character’s goal
should tie into the plot. If you’re the type of writer that creates a plot
before the character, be sure that you weave your character and your plot
together. This is what will create your premise.
Think of the little passages that you read on the back covers of paperbacks, or
the inside flap of a dustcover. This is the premise. The premise asks the big
question of “What will happen when…?”
If you’re the type of writer that
creates the characters and then the plot, your duty is still the same. You’ve
got to give your character a desire—a driving force—that propels them headfirst
into your plot (or feet-first, depending on what you’re into, you know). This desire
can be anything, whether it’s as commercial as wanting to find the right guy from
a dating website, or atypical like a man who desires intimacy with a young
girl. The desire doesn’t have to be positive, and it doesn’t have to be
negative, but it nevertheless must drive
your character.
So, once you’ve got your premise and
burning coals under your character’s bare feet, how do you make the reader
care?
Let’s start with this:
A girl is put in a frozen sleep with her parents to take a ship three-hundred years to another planet?
Well, okay.
A girl who is conscious throughout the entire sleep and is accidentally awoken fifty years too early while her parents are still frozen?
I’m not much of a ships-in-space
sci-fi type of reader, but I picked this up and burned right through it because
I was sucked in by the human element.
In the early years of Superman and
Captain America, people wanted a superhero. Times were bad. War was in the air.
People were looking for something, well, super. Nowadays, people want super
characters—that are relatable. This is especially crucial in YA (young
adult)/teen fiction. We like a character that we can identify with, and this doesn’t
necessarily mean that we need to see ourselves in these characters, but we need
to be able to connect with them. We need to understand where they’re coming
from, whether protagonist or antagonist.
How do you do this?
My favorite way: through suffering.
If you have a villain as a main
character, your readership can find themselves rooting for this individual if
you give meaning to what they’re doing—if you show that they’ve struggled to
get where they are, or are continuing to struggle.
A reader is drawn in by a person who
has suffered, but continues to fight for their desire. We want to see people succeed.
When someone stands up in front of class to give a speech, we want them to do
well, especially if their quivering hands or timid voice reveal they’re scared
shitless. We as the audience send them stronger vibes, perhaps smile bigger, or
relax our postures to be more open, or laugh a little louder when they attempt
self-deprecating humor.
(Am I recalling some sort of
traumatic moment in front of class or something?)
We’ve all been there, after all, so
we can associate with this fear of failure. We connect with the struggle to
succeed. We want people to succeed.
So, whatever your character wants, regardless
if they’re the good guy or bad guy or neither of the two, make them work for
it. Throw obstacles in their way, force them to struggle, reveal how much they
need this ultimate goal, whether they’re aware of their need or not, whether it’s
a tangible thing or a fractured idea.
If they fall, make it hurt. If they
get back up, make it hurt more. It’s in these moments that your character
transcends the page and becomes a real person.
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